Cs 1.6 Software D3d Or Opengl

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Nov 27, 2006  CS 1.6 problem - how to reset video settings? Hi, I found a copy of half life 1/counterstrike 1.6 lying around so I figured I'd give it a go. I'm having problems with video settings though- I can't set D3D or OpenGL 1680x1050 with 32 bit color.

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Comments

commented Feb 18, 2013

First of all I have tried every solution I could find:
gl_vsync, gl_ansio, fps_max, nofbo, nomsaa, nohd, soft etc.
Before update everything was ok (~80 fps). Now I can't play because of low fps in menu and game itself. I think it may be a problem with video card GeForce FX 5200 as it's not the newest one ;) but I never had a problem with it.
Here's what I've got:

Nvidia drivers - I use version 175.19 as they are recommended for this card by nvidia.com. They are not the newest but I never have a problem in any game I want to run.

CS version from console:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 15:00:41 Feb 13 2013 (5956)

And OS info:
http://pastebin.com/a8hi0Xpm

It's almost fresh install of WinXP and I also reinstalled Steam and CS.

commented Feb 18, 2013

Put '-nofbo -w 640 -h 480' into the games launch options (in the Steam Library list) and try running, see how that helps.

commented Feb 18, 2013

It didn't. Now it's 5 fps.

commented Feb 18, 2013

Try:
'-soft -w 640 -h 480'

commented Feb 18, 2013

@m3x Did you use to play in D3D?

Closed

commented Feb 18, 2013

@alfred-valve It helps, at least in game menu, but cs in unplayable in software mode - low fps (net_graph doesn't work?) I guess around 20-30 fps, weird textures, black bar on bottom of the screen. Not normal cursor clicks - I mean I need to click under element (i.e options' tabs) to actually click it.

@Egon-Spengler No. I always play in OpenGL.

commented Feb 18, 2013

i think cl_showfps 1 should work in software mode

commented Feb 18, 2013

Okay, launch with:
-nofbo -w 640 -h 480

and then when the game is running type this into the console:
gl_texturemode GL_NEAREST_MIPMAP_NEAREST

and see how that helps.

commented Feb 18, 2013

In game it's fine now. But in menu still 4 fps.

commented Feb 18, 2013

@m3x, so to be clear for me, if you launch with:
-nofbo -w 640 -h 480

and then run:
gl_texturemode GL_NEAREST_MIPMAP_NEAREST

You see your original 80fps or so when in a map?
But then if you hit esc you drop to 4fps? But if you hit esc again (to dismiss the menu) you go back to 80fps right?

commented Feb 18, 2013

Yes, when in a map. And if I hit esc, it's still fine, I can go to options etc, without lag. But when I disconnect from server and go back to default menu I got 4 fps back.

commented Feb 18, 2013

Oh, its only 4fps if you aren't in a map, okay. Well, then you are mostly fixed by the above cvar changes, I'll work on adding some UI around those options so less technical users can access them. I will also keep looking for way to speed up your out of map fps.

commented Feb 18, 2013

Thanks for help. At least I can play after I break through the menu and connect to server

commented Feb 18, 2013

Okay, next release will have a 'low video quality' check box in the Video tab of options. It will set the above options for you, and this mode also improves the rendering speed at the main menu.

Closed
Closed

commented Feb 18, 2013

@alfred-valve what exactly doing that 'low video quality' checkmark?

commented Feb 18, 2013

+1 i would also like to know EXACTLY what it does =)

commented Feb 18, 2013

It does the things discussed in this thread. So '-nofbo' on the command line, setting gl_ansio to 4 and gl_texturemode to GL_LINEAR_GL_NEAREST and also causing the big background picture to not be filtered as much.

commented Feb 18, 2013

To be clear, you could just manually do the above and get all the benefits except for the main menu change, the check box is just to help users that don't want to micro-manage their config.

commented Feb 18, 2013

i think that this GL_LINEAR_MIPMAP_NEAREST is default

commented Feb 18, 2013

GL_LINEAR_MIPMAP_LINEAR is the default now.

commented Feb 18, 2013

I'm not quite understand. If we activate the checkmark, from what value and to what value gl_texturemod will change?

commented Feb 18, 2013

If you check 'low video quality' then the texturemode is set to GL_LINEAR_MIPMAP_NEAREST.
If you do NOT have it checked, the default is GL_LINEAR_MIPMAP_LINEAR (which looks much better).

commented Feb 20, 2013

If I may add something yet - I get mentioned 4 fps in one other location and it's when I'm in game and then appears screen to choose my terrorist character or CT character (after I choose to be one or another team - that screen works fine btw). When it appears my fps drop down to 4, and after I click my character, they're getting back to normal.

Closed

commented Feb 28, 2013

if ur pc is intel check intel support
and download graphic accelerator

commented Feb 28, 2013

No it's not. I've posted my OS spec in first post.

I don't know if you guys from Valve are working on my problem or you just don't care.
Anyway I managed to find out something. I want to ask about files located at:

cstrikeresourcebackground

They are named '800_1_a_loading.tga' and so on.

I switched them to other ones but in form 1024_1_a_loading.tga etc. and also added to cstrikeresource BackgroundLayout.txt file with something like 'scaled' command.
And it works, menu works fine!

But only with that BackgroundLayout.txt file. Anyway - solution lies somewhere in resource folder.

So? It looks like I'm helping you to solve my own problem :|

commented Mar 2, 2013

Same problem here! . My graphics card is Nvidia Geforce FX 5200

commented Mar 6, 2013

Today have reinstalled CS and then got same problem with 4fps in menu. But if i switch video mode (Renderer) from OpenGL to Software -- menu start work normally.
Graphic Card GeForce FX5500. Driver update don't help. Steam reinstall w register cleaning same thing. Before reinstall everything was just perfect.
BTW Video tab in Options menu are changes, it was different before.

commented Mar 9, 2013

I have same problem! My graphic card is Nvidia GeForce FX5500

Closed

commented Mar 11, 2013

Download cs 1 6 software

Date: Sat, 9 Mar 2013 03:30:54 -0800
From: notifications@github.com
To: halflife@noreply.github.com
CC: x.skulls.x@hotmail.com
Subject: Re: [halflife] [CS 1.6] 4-7 fps in menu, OpenGL (#343)

I have same problem! My graphic card is Nvidia GeForce FX5500


Reply to this email directly or view it on GitHub.
well i had the same problem and solved it
try to search for media graphic accelreator

commented Mar 11, 2013

Date: Wed, 6 Mar 2013 15:18:39 -0800
From: notifications@github.com
To: halflife@noreply.github.com
CC: x.skulls.x@hotmail.com
Subject: Re: [halflife] [CS 1.6] 4-7 fps in menu, OpenGL (#343)

Today have reinstalled CS and then got same problem with 4fps in menu. But if i switch video mode (Renderer) from OpenGL to Software -- menu start work normally.

Graphic Card GeForce FX5500. Driver update don't help. Steam reinstall w register cleaning same thing. Before reinstall everything was just perfect.

BTW Video tab in Options menu are changes, it was different before.


Reply to this email directly or view it on GitHub.
well, its a graphic problem if u use intel visit intel supportand download media graphic accelerator

commented Mar 11, 2013

Make sure you opt into the Half-Life and Counter-Strike beta (via the properties tab). If you still see the problem please run the game with '-dev' in the launch options and paste the output from the console after launching the game here.

commented Mar 11, 2013

@alfred-valve I can reproduce low (4-15) fps and a black bar on bottom of the screen when I run the game in 256 colors

commented Mar 11, 2013


8-bit also causes the problem

commented Mar 11, 2013

-dev output

I belive

is the problem.

In normal mode (32 or 16 bit) it's

Obviously, for some users, in some cases, the game decides to use 'GDI Generic' instead of primary GPU

commented Mar 11, 2013

And you're gonna laugh (or cry). snapshot also doesn't work in this weird setup. screenshot works 😆

commented Mar 11, 2013

Falling back to the Microsoft software renderer is also a problem, it will not render HL1 correctly without -nofbo mode.
I assume you are using the beta for all the above tests?

commented Mar 11, 2013

Sure.

And adding -nofbo doesn't fix falling to the GDI Generic. Same fps problem, same black bar on bottom of the screen.

commented Mar 11, 2013


8-bit, GDI Generic, 4-11fps. I can't reproduce it using 32 or 16 bit, but I assume, those people who have 4 fps in the menu and a black bar, they play in 32bit, but their system detects only GDI Generic renderer anyway.

however, everything is fine in -software mode. 100fps, no black bar

Closed

commented Mar 11, 2013

I downgraded and tested it again. 8-bit color depth.

Launch options: -dev -gl -sw -w 640 -h 480. Game fails to start with error
Works fine in software and D3D.

Launch options: -dev -gl -full -w 640 -h 480. Game ignores system color depth and forces 16-bit in-game.

Launch options: -dev -gl -full -w 640 -h 480 -32bpp. Game ignores system color depth and forces 32-bit in-game.

When I alt-tab, I see 8-bit desktop, when I alt-tab back, I see 32-bit in-game. In fullscreen everything works perfectly.

commented Mar 13, 2013

The beta update today should help here, it now better selections the OpenGL options that make sense to use.

commented Mar 13, 2013

It also prevents you running GL in 256-bit color mode, you need at least 16-bit support for GL, if you want lower color then run in software mode.

commented Mar 13, 2013

haha... you blocked every color mode below 16-bit. Now I can't check if the game is still falling back to the GDI Generic. After all, some players experience this issue running 32-bit. I hope you really fixed the problem.

Found a bug. If I run the game in 256 colors, the game fails to start and 'CrashInitializingVideoMode' registry key sets to 1
but the game still fails to start, even in 'software' mode. Vicious circle :)

commented Mar 13, 2013

Don't run in 256-bit color mode :) Calling this solved then.

commented Mar 14, 2013

Don't run in 256-bit color mode :) Calling this solved then.

Semantically speaking, it's 256-color mode, not 256-bit color mode; 256 color mode is 8 bits of color.

commented Mar 14, 2013

@m3x I saw that you solve your problem. I have the same problem with main menu. Can you upload your resource folder to see if it works for me too ?

commented Mar 15, 2013

@doTsw0w
https://www.dropbox.com/s/iii7k332e8xi10e/resource.rar

It only fixed my menu. You can try with other custom GUIs i.e. from cs-gui.com but only with resource folder.

D3d

commented Sep 10, 2013

Hey, today faced with this problem. CS worked fine couple days ago, and today 4 fps in menu and in game (OpenGL)
Reinstalled CS from scratch (removed all Half-Life or CS folders from steam), cleaned registry - doesn't help.
Tried -nofbo and GL_NEAREST_MIPMAP_NEAREST - doesn't help at all.
Software mode runs pretty fast, but quality rather bad.

p.s. W7 x64, i3 2120, 12Gb ram, GTX 760 2Gb. All drivers and DX are latest.

commented Sep 10, 2013

@eXpressionist Please open a new issue report as your issue is on radically newer, more capable hardware and this issue is closed.

Open
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Active3 years, 3 months ago

Today, while playing Counter Strike 1.6 on a server, I saw a message at the left corner saying:

Player Name - x.
Permanent Ban.
Reason - 'OpenGL' detected

So what is this OpenGL thing in Counter Strike?

Robotnik
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DeMizeDeMize
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2 Answers

OpenGL, or Open Graphics Library is a programming interface that games use nowadays.

It is essentially a library of code that is used by developers to create software utilizing graphics, which nowadays, is essentially nearly everything.
Examples of other Graphics Libraries are .NET's System.Drawing namespace, Qt and DirectX; the one used and made by Microsoft.

As for what it is programmatically:

The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware.

As for the cause of the ban, one of the most common reasons is because the user is using a modified opengl32.dll.

However, since your log is very vague (as pointed out by user2357112), the real reason: We'll never know.

Cs 1.6 Software D3d Or Opengl Download

What can this opengl32.dll can do to a server?

The graphics library is only used on the client-side so it can render (show) the game on-screen. Without it, nothing really happens on the screen. The best you'll get for a game without it (a graphics library) is a command prompt window.

What you can do, however... Is create a modified version of the OpenGL graphics library which hooks into the game's core code to allow changes to the renderer, such as wall hacks or x-ray, which are in the eyes of VAC - are cheats.

These cheats don't affect the server, but they do give the player an advantage since they can see things that other players cannot see.

Do other games' Wallhack use this kind of thing too?

Well, it depends on the game. Wallhacking involves the removal of textures on a geometry to let you see through it.

Cs 1.6 Software D3d Or Opengl Windows 7

There are many ways to do this, including:

  • Swapping the texture on a polygon with nothing (can be done many ways; file swapping, memory hacking, etc.)
  • Changing the opacity of the polygon's texture (can be done many ways; file swapping, memory hacking, etc.)
  • Simply not rendering the polygon (can only be done with injected code/modded libraries/game binaries)

Cs 1 6 Software To Opengl

Community
aytimothyaytimothy
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While others used a rather vague explanation of what is the file itself, the modified opengl library would give the player a big advantage over the others such as seeing through walls, computer controlled aim, and so on.In other words he was cheating and got banned for that.

user148172user148172

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