Over 1 million downloads of Police Encounter: Crime City Police Crackdown made us to make a sequel of police encounter games having the exciting mission of police car chase, prisoner transport and crack down attacks on the city criminal and streets gangsters. This page contains Gangsters 2 cheats list for PC version. Now we have 0 cheats in our list, which includes. We hope information that you'll find at this page help you in playing Gangsters 2.
Gangsters: Organized Crimehttps://www.dropbox.com/sh/yycm9pc34qdy97m/AAAtoRVlRQ17yLVLqY2CaPmJa?dl=0 Thank you!
And yeah, that character generation file is REALLY messed up.
And seriously, they have hoods AND Lts for both Arson and Explosives, but nothing between Average Hood and Superhood? Well i guess that's what i'm going to try out first then. :)
Gangsters 2
Fixing the weird stuff so types works as intended and then equalize the Arson types to both Arson and Explosives and make the explosives ones into strong but not supers.
The “Character Generation” file in here isnt the actual one from the game, it seams that some things got mixed up during game creation. As a result, the standard attribute order was input differently.
That's why you see so many hoods with a high Arson, because that attribute was mislabeled as Organization in the file. Every hood in the game designed to work as a leadership or business hood wound up being a firebug.
https://www.dropbox.com/sh/h35t71e7pc7q4f2/AAAyuPSF3WPlWBcmGEqOrRYua?dl=0
Also, I included a file in the cracked Gangsters 1 files titled “Character Generation -corrected-” where the stats have been rearranged in this file to reflect the original intentions of the game authors.
Download this and rename it “Character Generation” replacing the original file. You (and your opponents) should wind up with a better balanced hood pool
The game still badly needs some TLC and trial & error to get a decent spread of Hoods with more realistic (or at least more useful) skill sets, until that time this setup should at least be better.
I'm in the middle of bathroom renovations at the moment , so I'm not sure when I'll get a chance to play with them.
Good to see time is invested in this old game.
Would it be possible to reupload all those xtx in txt files?
If I read everything correct, the game will run just fine on txt files right? This makes continuous modding and tinkering easy.
Good to see time is invested in this old game.
Would it be possible to reupload all those xtx in txt files?
If I read everything correct, the game will run just fine on txt files right? This makes continuous modding and tinkering easy.
Every year I go back to gangsters and play around with it, its like a recurring obsession.
In summary, this is what I (may) have been able to do:
* I (may) be able to enable some debug log that explains how the IA prepares for the week, whether a crime is processed or not, case dropped, etc.
* I (may) have tried to fix the cases not going to court bug in 1.4, without success. The result (would) have been that all crimes were processed (even extortion) and the lawyer got a full rollodex after a few weeks, and the game (would) have crashed.
* It (may) be possible to extract graphics from data files. The top maps and GUI graphics (may be) fairly easy to extract. The isometric tiles from the streets (seems to be) a bit harder and I (may) be facing difficulties there, same goes to gangsters sprites.
As I understand this (may) be doable under fair use of the software: analyzing how it works for educational, non-commercial purposes.
Im not interested in making a full remake, though something like this would set the bases for a project that approaches Gangsters as OpenTTD approach TTD.
So, anyone interested in sharing this?
I have get back those files, trying to do what I always wanted to do with gangsters, such a nice game :).

My question is, could I modify everything I want, but what values are admited, for example if i want to increase amount of money gained from exporting cases of alcohol, counterfeited money..

For example,
I just want to reduce a bit the number of pool halls and gyms, and increase the number of hoods which are recruitable fin them in mean... and so many other things, briging possibly a completely easier (or harder!) experience!
Thanks a lot,
Kind regards,
Ewendoun
Every year I go back to gangsters and play around with it, its like a recurring obsession.
In summary, this is what I (may) have been able to do:
* I (may) be able to enable some debug log that explains how the IA prepares for the week, whether a crime is processed or not, case dropped, etc.
* I (may) have tried to fix the cases not going to court bug in 1.4, without success. The result (would) have been that all crimes were processed (even extortion) and the lawyer got a full rollodex after a few weeks, and the game (would) have crashed.
* It (may) be possible to extract graphics from data files. The top maps and GUI graphics (may be) fairly easy to extract. The isometric tiles from the streets (seems to be) a bit harder and I (may) be facing difficulties there, same goes to gangsters sprites.
As I understand this (may) be doable under fair use of the software: analyzing how it works for educational, non-commercial purposes.
Im not interested in making a full remake, though something like this would set the bases for a project that approaches Gangsters as OpenTTD approach TTD.
So, anyone interested in sharing this?
Gangland Cheats
dwiseman57 Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation...User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.Every year I go back to gangsters and play around with it, its like a recurring obsession.
In summary, this is what I (may) have been able to do:
* I (may) be able to enable some debug log that explains how the IA prepares for the week, whether a crime is processed or not, case dropped, etc.
* I (may) have tried to fix the cases not going to court bug in 1.4, without success. The result (would) have been that all crimes were processed (even extortion) and the lawyer got a full rollodex after a few weeks, and the game (would) have crashed.
* It (may) be possible to extract graphics from data files. The top maps and GUI graphics (may be) fairly easy to extract. The isometric tiles from the streets (seems to be) a bit harder and I (may) be facing difficulties there, same goes to gangsters sprites.
As I understand this (may) be doable under fair use of the software: analyzing how it works for educational, non-commercial purposes.
Im not interested in making a full remake, though something like this would set the bases for a project that approaches Gangsters as OpenTTD approach TTD.
So, anyone interested in sharing this?
I've got the budget too, just trying to find a freelance developer to work with.
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